//file acts as Uber-file
#ifdef _DEVIRTUALIZE_
	#include <CryEntitySystem_devirt_defines.h>
#endif

#include "AffineParts.cpp"
#include "Area.cpp"
#include "AreaGrid.cpp"
#include "AreaManager.cpp"
#include "AreaProxy.cpp"
#include "BreakableManager.cpp"
#include "BreakablePlane.cpp"
#include "CameraProxy.cpp"
#include "CryEntityDLL.cpp"
#include "Entity.cpp"
#include "EntityArchetype.cpp"
#include "EntityCVars.cpp"
#include "EntityClass.cpp"
#include "EntityClassRegistry.cpp"
#include "EntityObject.cpp"
#include "EntityScript.cpp"
#include "EntitySystem.cpp"
#include "EntityTimeoutList.cpp"
#include "FlowGraphProxy.cpp"
#include "PartitionGrid.cpp"
#include "PhysicsEventListener.cpp"
#include "PhysicsProxy.cpp"
#include "ProximityTriggerSystem.cpp"
#include "RadixSort.cpp"
#include "RenderProxy.cpp"
#include "RopeProxy.cpp"
#include "ScriptBind_Entity.cpp"
#include "ScriptProperties.cpp"
#include "ScriptProxy.cpp"
#include "SoundProxy.cpp"
#include "SubstitutionProxy.cpp"
#include "TriggerProxy.cpp"
#include "EntityLayer.cpp"
#include "EntityPoolDefinition.cpp"
#include "EntityPoolSignature.cpp"
#include "EntityPoolManager.cpp"
#include "EntityPool.cpp"
#include "EntityLoadManager.cpp"
#include "EntityNodeProxy.cpp"

#ifdef _DEVIRTUALIZE_
	#include <CryEntitySystem_wrapper_includes.h>
#endif
